- Task:
Determine task-based performance of collaborators comparing a computer
supported approach to an in person approach.
Containing Scenario: Double TWIXT
Description:
By varying the tools and collaboration method (in person compared to
through CSCW tools) through which TWIXT is played, the team should be able
to:
- Determine how collaboration tools compare to in person collaborations in
terms of the amount of time required to perform a task.
- Determine how collaboration tools compare to in person collaborations in
terms of how well a task is performed.
Depends on:
Running this experiment is dependent on:
- The ability to code the TWIXT game.
- Access to a pool of evaluation subjects.
Capabilities:
This experiment is intended to exercise the ability to:
- Interactively manipulate objects in a shared environment.
- Communicate in a synchronous manner.
Metrics:
Metrics may include:
Performance Data
- The average number of moves it takes to win a game or the number of moves
before a game is lost, comparing tools evaluated and comparing computer
supported play to in person playing.
- The average amount of time spent discussing moves, comparing tools
evaluated and comparing computer supported play to in person playing.
- The average amount of time required to play a game, comparing tools
evaluated and comparing computer supported play to in person playing.
Subjective Data[1]
- Logs of communications between players
- Ease of communicating intentions to other player
- Audio quality perceptions
- Visualization medium quality perceptions
- Audio / Video synchronization perceptions
- Ease of operations
Operating Procedures:
The actual evaluation plan would be developed when requested. The general
procedures of game play have been described in the Scenario Description.
Systems to be evaluated: TBD