Kinematic Structures

I'm a structure, you're a structure we're all structures. Kinematic structures actually. People, robots, animals and moving beings of all sorts can be described using kinematic models.

According to the standard a kinematic structure (section 5.4.8): "A kinematic_structure specifies the topological aspects of a kinematic representation. The topology of the kinematic_structure is represented by means of kinematic_joints which, in turn, establish a relationship between pairs of kinematic_links."
Control this person. Click on the embedded VRML controls to position the figure.
This is a kinematic structure (very simplified) of a person. Click on any of the body parts and watch him move.
This is a kinematic structure of a robot. Click away and watch it move.